Archive for September, 2007

September 21st

Comments

I took off comment moderation for now. What we need is a comment captcha image to get rid of the spammers. I'm sure they will be back before you know it.

Archive for May, 2007

May 8th

Trade Depot

One of the main functions of Starport will be trading goods, services, life forms, and anything else you might stumble upon in space. This will require a good economic model where prices will...

Archive for April, 2007

April 30th

Starport Latest News

After a couple of weeks of trying to get Starport to render properly I think I finally figured this Direct3D thing out. Now we have the starport planet rotating in the background and a...
April 4th

Outerspace Pep Talk

I've grown optimistic for Outerspace in the past 3 or 4 months. I feel really positive about it's development for the first time in a long time. After working for so long, I can honestly say that I...

Archive for March, 2007

March 27th

Concept Art

Well, I've been working on plotline elements mostly, a few concept drawings and staring at the code trying to build that card house of ideas that string together a complex algorithm without it all...
March 12th

New XML Universe Implemented

The code base has been updated to use our new universe generator as I mentioned earlier. I also updated the graphics for more star and planet types. Here are what the stars look like now:...
March 5th

Comments Put Under Moderation

We got a flood of spam in the comments section so now all comments will be moderated. Stupid spammers.

Things Are Happening

Its been over a month since our last post on OuterSpace but just so you know, we are still working on it... I recently finished writing a new universe generator to save our universe in XML...

Archive for January, 2007

January 30th

More uploads

I uploaded some more files. A species profile for the Buroomali , plus some possible xml formats for various things. UPDATE: Here's a profile of the Warvol . Star Systems Space...
January 23rd

Another Species Profile

Tajorg (pronounced Ta-h-urge) Please critique.
January 5th

A Species Profile

Well, like Jason, I have not been working much. We are both moved/moving into new homes recently, and I've been painting and unpacking. Here is a new species profile. I think they are...
January 4th

New Year's Resolution

I resolve to start coding Outerspace more! I've really neglected things this past month. I don't think I've done anything with Outerspace since before Christmas. Its good to take a break,...

Archive for December, 2006

December 12th

Another Starport Update

Well I finally had some time to sit down and work out this ray picking thing. I've actually got it working - with a few kinks. Here is a video: http://www.outerspacecrew.net/starport.wmv...

Archive for November, 2006

November 29th

Starport UI and Ray Picking

Now that Starport is rendering properly for me (no screen shot yet), I need to figure out how to select an area of the space station with a mouse click. I have found out that this is commonly...
November 12th

New Build Download

Hello. The new build is available here. Some new features since that last build. New terrain flattening system. Much improved 2d top down terrain exploration. New GUI...
November 10th

New Build

I'm aiming to get a new build out this weekend. Check for it on Sunday Morning. I'll publish this here, so I have a deadline. It will contain bugs, certainly. Feedback would be highly...
November 3rd

Starport

I am having some kind of backface culling issue with my starport meshes. It seems that any mesh I create in Milkshape 3D that is comprised of multiple objects shows every object all the time no...
November 2nd

Gameplay

Good Morning - I thought I would post what I liked about Starflight, and computer games in general, and how we might enhance these qualities in Outerspace. So, in order: 1.) Immersion. This is...
November 1st

First post

The is the inaugural post to the Jason section of the OuterSpace Crew blog. The OS developers will post updates here from time to time (hopefully quite often).